- void add_audio(int64_t pts, std::vector<float> audio);
- bool begin_frame(GLuint *y_tex, GLuint *cbcr_tex);
- RefCountedGLsync end_frame(int64_t pts, int64_t duration, const std::vector<RefCountedFrame> &input_frames);
- void shutdown(); // Blocking.
+ void add_audio(int64_t pts, std::vector<float> audio); // Thread-safe.
+ bool is_zerocopy() const; // Thread-safe.
+
+ // See VideoEncoder::begin_frame().
+ bool begin_frame(int64_t pts, int64_t duration, movit::YCbCrLumaCoefficients ycbcr_coefficients, const std::vector<RefCountedFrame> &input_frames, GLuint *y_tex, GLuint *cbcr_tex);
+ RefCountedGLsync end_frame();
+ void shutdown(); // Blocking. Does not require an OpenGL context.
+ void close_file(); // Does not require an OpenGL context. Must be run after shutdown.
+ void release_gl_resources(); // Requires an OpenGL context. Must be run after shutdown.
+ int64_t global_delay() const; // So we never get negative dts.
+
+ // Tries to autodetect a device with a usable VA-API H.264 encoder.
+ // Tries first the default X11 display, then every /dev/dri/renderD* node in turn.
+ // Dies if none could be found.
+ static std::string get_usable_va_display();