-
- # check if the from-piece is a pawn
- if (lc($piece) eq 'p') {
- # attack?
- if ($from_col != $to_col) {
- $pretty = substr($pv, 0, 1) . 'x' . substr($pv, 2, 2);
-
- # en passant?
- if (substr($board->[$to_row], $to_col, 1) eq '-') {
- if ($piece eq 'p') {
- substr($nb[$to_row + 1], $to_col, 1, '-');
- } else {
- substr($nb[$to_row - 1], $to_col, 1, '-');
- }
- }
- } else {
- $pretty = substr($pv, 2, 2);
-
- if (length($pv) == 5) {
- # promotion
- $pretty .= "=";
- $pretty .= uc(substr($pv, 4, 1));
-
- if ($piece eq 'p') {
- $piece = substr($pv, 4, 1);
- } else {
- $piece = uc(substr($pv, 4, 1));
- }
- }
- }
- } else {
- $pretty = uc($piece);
-
- # see how many of these pieces could go here, in all
- my $num_total = 0;
- for my $col (0..7) {
- for my $row (0..7) {
- next unless (substr($board->[$row], $col, 1) eq $piece);
- ++$num_total if (can_reach($board, $piece, $row, $col, $to_row, $to_col));
- }
- }
-
- # see how many of these pieces from the given row could go here
- my $num_row = 0;
- for my $col (0..7) {
- next unless (substr($board->[$from_row], $col, 1) eq $piece);
- ++$num_row if (can_reach($board, $piece, $from_row, $col, $to_row, $to_col));
- }
-
- # and same for columns
- my $num_col = 0;
- for my $row (0..7) {
- next unless (substr($board->[$row], $from_col, 1) eq $piece);
- ++$num_col if (can_reach($board, $piece, $row, $from_col, $to_row, $to_col));
- }
-
- # see if we need to disambiguate
- if ($num_total > 1) {
- if ($num_col == 1) {
- $pretty .= substr($pv, 0, 1);
- } elsif ($num_row == 1) {
- $pretty .= substr($pv, 1, 1);
- } else {
- $pretty .= substr($pv, 0, 2);
+
+ my $info = $engine->{'info'};
+
+ #
+ # Some programs _always_ report MultiPV, even with only one PV.
+ # In this case, we simply use that data as if MultiPV was never
+ # specified.
+ #
+ if (exists($info->{'pv1'}) && !exists($info->{'pv2'})) {
+ for my $key (qw(pv score_cp score_mate nodes nps depth seldepth tbhits)) {
+ if (exists($info->{$key . '1'})) {
+ $info->{$key} = $info->{$key . '1'};