// Because of the logging, we connect to stderr in all cases.
connect(m_renderProcess, SIGNAL(readyReadStandardError()), this, SLOT(receivedStderr()));
m_renderProcess->start(m_prog, m_args);
// Because of the logging, we connect to stderr in all cases.
connect(m_renderProcess, SIGNAL(readyReadStandardError()), this, SLOT(receivedStderr()));
m_renderProcess->start(m_prog, m_args);