+TEST(ResampleEffectTest, Zoom) {
+ const int width = 5;
+ const int height = 3;
+
+ float data[width * height] = {
+ 0.0, 0.0, 0.0, 0.0, 0.0,
+ 0.2, 0.4, 0.6, 0.4, 0.2,
+ 0.0, 0.0, 0.0, 0.0, 0.0,
+ };
+ float expected_data[width * height] = {
+ 0.0, 0.0, 0.0, 0.0, 0.0,
+ 0.4, 0.5396, 0.6, 0.5396, 0.4,
+ 0.0, 0.0, 0.0, 0.0, 0.0,
+ };
+ float out_data[width * height];
+
+ EffectChainTester tester(data, width, height, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+ Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect());
+ ASSERT_TRUE(resample_effect->set_int("width", width));
+ ASSERT_TRUE(resample_effect->set_int("height", height));
+ ASSERT_TRUE(resample_effect->set_float("zoom_x", 2.0f));
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(expected_data, out_data, width, height);
+}
+
+TEST(ResampleEffectTest, VerticalZoomFromTop) {
+ const int width = 5;
+ const int height = 5;
+
+ float data[width * height] = {
+ 0.2, 0.4, 0.6, 0.4, 0.2,
+ 0.0, 0.0, 0.0, 0.0, 0.0,
+ 0.0, 0.0, 0.0, 0.0, 0.0,
+ 0.0, 0.0, 0.0, 0.0, 0.0,
+ 0.0, 0.0, 0.0, 0.0, 0.0,
+ };
+
+ // Largely empirical data; the main point is that the top line
+ // is unchanged, since that's our zooming point.
+ float expected_data[width * height] = {
+ 0.2000, 0.4000, 0.6000, 0.4000, 0.2000,
+ 0.1389, 0.2778, 0.4167, 0.2778, 0.1389,
+ 0.0600, 0.1199, 0.1798, 0.1199, 0.0600,
+ 0.0000, 0.0000, 0.0000, 0.0000, 0.0000,
+ -0.0229, -0.0459, -0.0688, -0.0459, -0.0229,
+ };
+ float out_data[width * height];
+
+ EffectChainTester tester(data, width, height, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+ Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect());
+ ASSERT_TRUE(resample_effect->set_int("width", width));
+ ASSERT_TRUE(resample_effect->set_int("height", height));
+ ASSERT_TRUE(resample_effect->set_float("zoom_y", 3.0f));
+ ASSERT_TRUE(resample_effect->set_float("zoom_center_y", 0.5f / height));
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(expected_data, out_data, width, height);
+}
+
+TEST(ResampleEffectTest, Precision) {
+ const int size = 1920; // Difficult non-power-of-two size.
+ const int offset = 5;
+
+ // Deliberately put the data of interest very close to the right,
+ // where texture coordinates are farther from 0 and thus less precise.
+ float data[size * 2] = {0};
+ data[size - offset] = 1.0f;
+ float expected_data[size * 2] = {0};
+ for (int x = 0; x < size * 2; ++x) {
+ expected_data[x] = lanczos((x - (size - 2 * offset + 1) + 0.5f) * 0.5f, 3.0f);
+ }
+ float out_data[size * 2];
+
+ EffectChainTester tester(data, size * 2, 1, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+ Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect());
+ ASSERT_TRUE(resample_effect->set_int("width", size * 2));
+ ASSERT_TRUE(resample_effect->set_int("height", 1));
+ ASSERT_TRUE(resample_effect->set_float("zoom_x", 2.0f));
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(expected_data, out_data, size, 1);
+}
+
+#ifdef HAVE_BENCHMARK
+template<> inline uint8_t from_fp32<uint8_t>(float x) { return lrintf(x * 255.0f); }
+
+template<class T>
+void BM_ResampleEffect(benchmark::State &state, GammaCurve gamma_curve, GLenum output_format, const std::string &shader_type)
+{
+ DisableComputeShadersTemporarily disabler(shader_type == "fragment");
+ if (disabler.should_skip(&state)) return;
+
+ unsigned in_width = state.range(0), in_height = state.range(1);
+ unsigned out_width = state.range(2), out_height = state.range(3);
+
+ unique_ptr<T[]> data(new T[in_width * in_height * 4]);
+ unique_ptr<T[]> out_data(new T[out_width * out_height * 4]);
+
+ for (unsigned i = 0; i < in_width * in_height * 4; ++i) {
+ data[i] = from_fp32<T>(rand() / (RAND_MAX + 1.0));
+ }
+
+ EffectChainTester tester(nullptr, out_width, out_height, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, COLORSPACE_sRGB, gamma_curve, output_format);
+ tester.add_input(data.get(), FORMAT_BGRA_POSTMULTIPLIED_ALPHA, COLORSPACE_sRGB, gamma_curve, in_width, in_height);
+ Effect *resample_effect = tester.get_chain()->add_effect(new ResampleEffect());
+
+ ASSERT_TRUE(resample_effect->set_int("width", out_width));
+ ASSERT_TRUE(resample_effect->set_int("height", out_height));
+
+ tester.benchmark(state, out_data.get(), GL_BGRA, COLORSPACE_sRGB, gamma_curve, OUTPUT_ALPHA_FORMAT_PREMULTIPLIED);
+}
+
+void BM_ResampleEffectHalf(benchmark::State &state, GammaCurve gamma_curve, const std::string &shader_type)
+{
+ BM_ResampleEffect<fp16_int_t>(state, gamma_curve, GL_RGBA16F, shader_type);
+}
+
+void BM_ResampleEffectInt8(benchmark::State &state, GammaCurve gamma_curve, const std::string &shader_type)
+{
+ BM_ResampleEffect<uint8_t>(state, gamma_curve, GL_RGBA8, shader_type);
+}
+
+BENCHMARK_CAPTURE(BM_ResampleEffectInt8, Int8Upscale, GAMMA_REC_709, "fragment")->Args({640, 360, 1280, 720})->Args({320, 180, 1280, 720})->Args({321, 181, 1280, 720})->UseRealTime()->Unit(benchmark::kMicrosecond);
+BENCHMARK_CAPTURE(BM_ResampleEffectHalf, Float16Upscale, GAMMA_LINEAR, "fragment")->Args({640, 360, 1280, 720})->Args({320, 180, 1280, 720})->Args({321, 181, 1280, 720})->UseRealTime()->Unit(benchmark::kMicrosecond);
+BENCHMARK_CAPTURE(BM_ResampleEffectInt8, Int8Downscale, GAMMA_REC_709, "fragment")->Args({1280, 720, 640, 360})->Args({1280, 720, 320, 180})->Args({1280, 720, 321, 181})->UseRealTime()->Unit(benchmark::kMicrosecond);
+BENCHMARK_CAPTURE(BM_ResampleEffectHalf, Float16Downscale, GAMMA_LINEAR, "fragment")->Args({1280, 720, 640, 360})->Args({1280, 720, 320, 180})->Args({1280, 720, 321, 181})->UseRealTime()->Unit(benchmark::kMicrosecond);
+
+void BM_ComputeBilinearScalingWeights(benchmark::State &state)
+{
+ constexpr unsigned src_size = 1280;
+ constexpr unsigned dst_size = 35;
+ int old_precision = movit_texel_subpixel_precision;
+ movit_texel_subpixel_precision = 64; // To get consistent results across GPUs; this is a CPU test.
+
+ // One iteration warmup to make sure the Lanczos table is computed.
+ calculate_bilinear_scaling_weights(src_size, dst_size, 0.999f, 0.0f);
+
+ for (auto _ : state) {
+ ScalingWeights weights = calculate_bilinear_scaling_weights(src_size, dst_size, 0.999f, 0.0f);
+ }
+
+ movit_texel_subpixel_precision = old_precision;
+}
+BENCHMARK(BM_ComputeBilinearScalingWeights)->Unit(benchmark::kMicrosecond);
+
+#endif
+