SandboxEffect::SandboxEffect()
: parm(0.0f)
{
register_float("parm", &parm);
}
SandboxEffect::SandboxEffect()
: parm(0.0f)
{
register_float("parm", &parm);
}
-void SandboxEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
+void SandboxEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num)