- void signalHUDRenderingFinished(uint mseconds);
- void signalScopeRenderingFinished(uint mseconds);
- void signalBackgroundRenderingFinished(uint mseconds);
+ /** mseconds represent the time taken for the calculation,
+ accelerationFactor is the acceleration factor that has been used for this calculation. */
+ void signalHUDRenderingFinished(uint mseconds, uint accelerationFactor);
+ void signalScopeRenderingFinished(uint mseconds, uint accelerationFactor);
+ void signalBackgroundRenderingFinished(uint mseconds, uint accelerationFactor);
+
+ /** For the mouse position itself see m_mousePos.
+ To check whether the mouse has leaved the widget, see m_mouseWithinWidget.
+ This signal is typically connected to forceUpdateHUD(). */
+ void signalMousePositionChanged();
+
+ /** Do we need the renderer to send its frames to us? */
+ void requestAutoRefresh(bool);