+void BezierSplineEditor::mouseDoubleClickEvent(QMouseEvent* /*event*/)
+{
+ if (m_currentPointIndex >= 0) {
+ BPoint p = m_spline.getPoint(m_currentPointIndex);
+ p.handlesLinked = !p.handlesLinked;
+ m_spline.setPoint(m_currentPointIndex, p);
+ emit currentPoint(p);
+ }
+}
+