- connect(m_ui.spinPX, SIGNAL(editingFinished()), this, SLOT(slotUpdateSpline()));
- connect(m_ui.spinPY, SIGNAL(editingFinished()), this, SLOT(slotUpdateSpline()));
- connect(m_ui.spinH1X, SIGNAL(editingFinished()), this, SLOT(slotUpdateSpline()));
- connect(m_ui.spinH1Y, SIGNAL(editingFinished()), this, SLOT(slotUpdateSpline()));
- connect(m_ui.spinH2X, SIGNAL(editingFinished()), this, SLOT(slotUpdateSpline()));
- connect(m_ui.spinH2Y, SIGNAL(editingFinished()), this, SLOT(slotUpdateSpline()));
+ connect(m_ui.spinPX, SIGNAL(editingFinished()), this, SLOT(slotUpdatePointP()));
+ connect(m_ui.spinPY, SIGNAL(editingFinished()), this, SLOT(slotUpdatePointP()));
+ connect(m_ui.spinH1X, SIGNAL(editingFinished()), this, SLOT(slotUpdatePointH1()));
+ connect(m_ui.spinH1Y, SIGNAL(editingFinished()), this, SLOT(slotUpdatePointH1()));
+ connect(m_ui.spinH2X, SIGNAL(editingFinished()), this, SLOT(slotUpdatePointH2()));
+ connect(m_ui.spinH2Y, SIGNAL(editingFinished()), this, SLOT(slotUpdatePointH2()));