- for (File f = FILE_A; f <= FILE_H; f++)
- AdjacentFilesBB[f] = (f > FILE_A ? FileBB[f - 1] : 0) | (f < FILE_H ? FileBB[f + 1] : 0);
-
- for (Rank r = RANK_1; r < RANK_8; r++)
- InFrontBB[WHITE][r] = ~(InFrontBB[BLACK][r + 1] = InFrontBB[BLACK][r] | RankBB[r]);
-
- for (Color c = WHITE; c <= BLACK; c++)
- for (Square s = SQ_A1; s <= SQ_H8; s++)
- {
- ForwardBB[c][s] = InFrontBB[c][rank_of(s)] & FileBB[file_of(s)];
- PawnAttackSpan[c][s] = InFrontBB[c][rank_of(s)] & AdjacentFilesBB[file_of(s)];
- PassedPawnMask[c][s] = ForwardBB[c][s] | PawnAttackSpan[c][s];
- }
-
- for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
- for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
- {
- SquareDistance[s1][s2] = std::max(file_distance(s1, s2), rank_distance(s1, s2));
- if (s1 != s2)
- DistanceRingsBB[s1][SquareDistance[s1][s2] - 1] |= s2;
- }
-
- int steps[][9] = { {}, { 7, 9 }, { 17, 15, 10, 6, -6, -10, -15, -17 },
- {}, {}, {}, { 9, 7, -7, -9, 8, 1, -1, -8 } };
-
- for (Color c = WHITE; c <= BLACK; c++)
- for (PieceType pt = PAWN; pt <= KING; pt++)
- for (Square s = SQ_A1; s <= SQ_H8; s++)
- for (int k = 0; steps[pt][k]; k++)
- {
- Square to = s + Square(c == WHITE ? steps[pt][k] : -steps[pt][k]);
-
- if (is_ok(to) && square_distance(s, to) < 3)
- StepAttacksBB[make_piece(c, pt)][s] |= to;
- }
-
- Square RDeltas[] = { DELTA_N, DELTA_E, DELTA_S, DELTA_W };
- Square BDeltas[] = { DELTA_NE, DELTA_SE, DELTA_SW, DELTA_NW };
-
- init_magics(RTable, RAttacks, RMagics, RMasks, RShifts, RDeltas, magic_index<ROOK>);
- init_magics(BTable, BAttacks, BMagics, BMasks, BShifts, BDeltas, magic_index<BISHOP>);
-
- for (Square s = SQ_A1; s <= SQ_H8; s++)
- {
- PseudoAttacks[QUEEN][s] = PseudoAttacks[BISHOP][s] = attacks_bb<BISHOP>(s, 0);
- PseudoAttacks[QUEEN][s] |= PseudoAttacks[ ROOK][s] = attacks_bb< ROOK>(s, 0);
- }