-void CornersWidget::slotCheckMonitorPosition(int renderPos)
-{
- if (m_showScene)
- emit checkMonitorPosition(renderPos);
-}
-
-void CornersWidget::slotShowScene(bool show)
-{
- m_showScene = show;
- if (!m_showScene)
- m_monitor->slotEffectScene(false);
- else
- slotCheckMonitorPosition(m_monitor->render->seekFramePosition());
-}