connect(m_config, SIGNAL(showScene(bool)), this, SLOT(slotShowScene(bool)));
connect(m_monitor, SIGNAL(renderPosition(int)), this, SLOT(slotCheckMonitorPosition(int)));
connect(m_scene, SIGNAL(actionFinished()), this, SLOT(slotUpdateProperties()));
connect(m_config, SIGNAL(showScene(bool)), this, SLOT(slotShowScene(bool)));
connect(m_monitor, SIGNAL(renderPosition(int)), this, SLOT(slotCheckMonitorPosition(int)));
connect(m_scene, SIGNAL(actionFinished()), this, SLOT(slotUpdateProperties()));