ClipItem *cutClip(const ItemInfo &info, const GenTime &cutTime, bool cut, const EffectsList &oldStack = EffectsList(), bool execute = true);
void slotSeekToPreviousSnap();
void slotSeekToNextSnap();
ClipItem *cutClip(const ItemInfo &info, const GenTime &cutTime, bool cut, const EffectsList &oldStack = EffectsList(), bool execute = true);
void slotSeekToPreviousSnap();
void slotSeekToNextSnap();