+ int colorspace;
+ bool operator==(const MltVideoProfile& point) const
+ {
+ if (!description.isEmpty() && point.description == description) return true;
+ return point.frame_rate_num == frame_rate_num &&
+ point.frame_rate_den == frame_rate_den &&
+ point.width == width &&
+ point.height == height &&
+ point.progressive == progressive &&
+ point.sample_aspect_num == sample_aspect_num &&
+ point.sample_aspect_den == sample_aspect_den &&
+ point.display_aspect_den == display_aspect_den &&
+ point.colorspace == colorspace;
+ }
+ bool operator!=(const MltVideoProfile &other) const {
+ return !(*this == other);
+ }
+};
+
+
+class EffectParameter
+{
+public:
+ EffectParameter(const QString &name, const QString &value): m_name(name), m_value(value) {}
+ QString name() const {
+ return m_name;
+ }
+ QString value() const {
+ return m_value;
+ }
+ void setValue(const QString &value) {
+ m_value = value;
+ }
+
+private:
+ QString m_name;
+ QString m_value;
+};
+
+/** Use our own list for effect parameters so that they are not sorted in any ways, because
+ some effects like sox need a precise order
+*/
+class EffectsParameterList: public QList < EffectParameter >
+{
+public:
+ EffectsParameterList(): QList < EffectParameter >() {}
+ bool hasParam(const QString &name) const {
+ for (int i = 0; i < size(); i++)
+ if (at(i).name() == name) return true;
+ return false;
+ }
+ QString paramValue(const QString &name, QString defaultValue = QString()) const {
+ for (int i = 0; i < size(); i++) {
+ if (at(i).name() == name) return at(i).value();
+ }
+ return defaultValue;
+ }
+ void addParam(const QString &name, const QString &value) {
+ if (name.isEmpty()) return;
+ append(EffectParameter(name, value));
+ }
+ void removeParam(const QString &name) {
+ for (int i = 0; i < size(); i++)
+ if (at(i).name() == name) {
+ removeAt(i);
+ break;
+ }
+ }