connect(this, SIGNAL(currentIdChanged(int)), this, SLOT(slotPageChanged(int)));
connect(m_status.button_start, SIGNAL(clicked()), this, SLOT(slotGenerate()));
connect(m_status.button_abort, SIGNAL(clicked()), this, SLOT(slotAbort()));
connect(this, SIGNAL(currentIdChanged(int)), this, SLOT(slotPageChanged(int)));
connect(m_status.button_start, SIGNAL(clicked()), this, SLOT(slotGenerate()));
connect(m_status.button_abort, SIGNAL(clicked()), this, SLOT(slotAbort()));