+
+signals:
+ void addEffect(const QDomElement &e);
+ /** @brief Move effects in the stack one step up or down. */
+ void changeEffectPosition(const QList <int>&, bool upwards);
+ /** @brief Move effects in the stack. */
+ void moveEffect(const QList <int> ¤t_pos, int new_pos, int groupIndex, const QString &groupName);
+ /** @brief An effect was saved, trigger effect list reload. */
+ void reloadEffects();