if ( pos.count<QUEEN>(strongSide)
|| pos.count<ROOK>(strongSide)
||(pos.count<BISHOP>(strongSide) && pos.count<KNIGHT>(strongSide))
if ( pos.count<QUEEN>(strongSide)
|| pos.count<ROOK>(strongSide)
||(pos.count<BISHOP>(strongSide) && pos.count<KNIGHT>(strongSide))
- ||(pos.count<BISHOP>(strongSide) > 1 && opposite_colors(pos.squares<BISHOP>(strongSide)[0],
- pos.squares<BISHOP>(strongSide)[1])))
+ || ( (pos.pieces(strongSide, BISHOP) & ~DarkSquares)
+ && (pos.pieces(strongSide, BISHOP) & DarkSquares)))
result = std::min(result + VALUE_KNOWN_WIN, VALUE_MATE_IN_MAX_PLY - 1);
return strongSide == pos.side_to_move() ? result : -result;
result = std::min(result + VALUE_KNOWN_WIN, VALUE_MATE_IN_MAX_PLY - 1);
return strongSide == pos.side_to_move() ? result : -result;
Square bsq = pos.square<BISHOP>(weakSide);
Square psq = pos.square<PAWN>(strongSide);
Rank rk = relative_rank(strongSide, psq);
Square bsq = pos.square<BISHOP>(weakSide);
Square psq = pos.square<PAWN>(strongSide);
Rank rk = relative_rank(strongSide, psq);
// If the pawn is on the 5th rank and the pawn (currently) is on
// the same color square as the bishop then there is a chance of
// If the pawn is on the 5th rank and the pawn (currently) is on
// the same color square as the bishop then there is a chance of