+ add<Endgame<Value, KNNK> >("KNNK");
+ add<Endgame<Value, KPK> >("KPK");
+ add<Endgame<Value, KBNK> >("KBNK");
+ add<Endgame<Value, KRKP> >("KRKP");
+ add<Endgame<Value, KRKB> >("KRKB");
+ add<Endgame<Value, KRKN> >("KRKN");
+ add<Endgame<Value, KQKR> >("KQKR");
+ add<Endgame<Value, KBBKN> >("KBBKN");
+
+ add<Endgame<ScaleFactor, KNPK> >("KNPK");
+ add<Endgame<ScaleFactor, KRPKR> >("KRPKR");
+ add<Endgame<ScaleFactor, KBPKB> >("KBPKB");
+ add<Endgame<ScaleFactor, KBPPKB> >("KBPPKB");
+ add<Endgame<ScaleFactor, KBPKN> >("KBPKN");
+ add<Endgame<ScaleFactor, KRPPKRP> >("KRPPKRP");
+}
+
+Endgames::~Endgames() {
+
+ for (EFMap::const_iterator it = get<EF>().begin(); it != get<EF>().end(); ++it)
+ delete it->second;
+
+ for (SFMap::const_iterator it = get<SF>().begin(); it != get<SF>().end(); ++it)
+ delete it->second;
+}
+
+template<class T>
+void Endgames::add(const string& keyCode) {
+
+ typedef typename T::Base F;
+ typedef std::map<Key, F*> M;
+
+ const_cast<M&>(get<F>()).insert(std::pair<Key, F*>(mat_key(keyCode), new T(WHITE)));
+ const_cast<M&>(get<F>()).insert(std::pair<Key, F*>(mat_key(swap_colors(keyCode)), new T(BLACK)));