+/// KNN vs KP. Simply push the opposing king to the corner
+template<>
+Value Endgame<KNNKP>::operator()(const Position& pos) const {
+
+ assert(verify_material(pos, strongSide, 2 * KnightValueMg, 0));
+ assert(verify_material(pos, weakSide, VALUE_ZERO, 1));
+
+ Value result = 2 * KnightValueEg
+ - PawnValueEg
+ + PushToEdges[pos.square<KING>(weakSide)];
+
+ return strongSide == pos.side_to_move() ? result : -result;
+}
+
+