- typedef typename Map<T>::type M;
- typename M::const_iterator it = map<M>().find(key);
- return it != map<M>().end() ? it->second : NULL;
+ template<EndgameCode E, typename T = eg_type<E>>
+ void add(const std::string& code) {
+
+ StateInfo st;
+ map<T>()[Position().set(code, WHITE, &st).material_key()] = Ptr<T>(new Endgame<E>(WHITE));
+ map<T>()[Position().set(code, BLACK, &st).material_key()] = Ptr<T>(new Endgame<E>(BLACK));