- S(0, 0), S(0, 0), S(176, 139), S(131, 127), S(217, 218), S(203, 215) };
-
- // Threat[by minor/by rook][attacked PieceType] contains
- // bonuses according to which piece type attacks which one.
- // Attacks on lesser pieces which are pawn-defended are not considered.
- const Score Threat[][PIECE_TYPE_NB] = {
- { S(0, 0), S(0, 33), S(45, 43), S(46, 47), S(72,107), S(48,118) }, // by Minor
- { S(0, 0), S(0, 25), S(40, 62), S(40, 59), S( 0, 34), S(35, 48) } // by Rook
+ S(0, 0), S(0, 0), S(176, 139), S(131, 127), S(217, 218), S(203, 215)