- void evaluate_knight(const Position& p, Square s, Color us, Bitboard pinned, EvalInfo& ei);
- void evaluate_bishop(const Position& p, Square s, Color us, Bitboard pinned, EvalInfo& ei);
- void evaluate_rook(const Position& p, Square s, Color us, Bitboard pinned, EvalInfo& ei);
- void evaluate_queen(const Position& p, Square s, Color us, Bitboard pinned, EvalInfo& ei);
- void evaluate_king(const Position& p, Square s, Color us, EvalInfo& ei);
+ void evaluate_knight(const Position &p, Square s, Color us, EvalInfo &ei);
+ void evaluate_bishop(const Position &p, Square s, Color us, EvalInfo &ei);
+ void evaluate_rook(const Position &p, Square s, Color us, EvalInfo &ei);
+ void evaluate_queen(const Position &p, Square s, Color us, EvalInfo &ei);
+ void evaluate_king(const Position &p, Square s, Color us, EvalInfo &ei);