- constexpr int PassedDanger[RANK_NB] = { 0, 0, 0, 3, 6, 12, 21 };
-
- // KingProtector[PieceType-2] contains a penalty according to distance from king
- constexpr Score KingProtector[] = { S(3, 5), S(4, 3), S(3, 0), S(1, -1) };
+ constexpr int PassedDanger[RANK_NB] = { 0, 0, 0, 3, 7, 11, 20 };