- constexpr int PassedDanger[RANK_NB] = { 0, 0, 0, 2, 7, 12, 19 };
-
- // KingProtector[PieceType-2] contains a penalty according to distance from king
- constexpr Score KingProtector[] = { S(4, 6), S(6, 3), S(1, 0), S(0, -2) };
+ constexpr int PassedDanger[RANK_NB] = { 0, 0, 0, 3, 7, 11, 20 };