- // Endings where weaker side can place his king in front of the enemy's
- // pawns are drawish.
- else if ( abs(eg) <= BishopValueEg
- && pos.count<PAWN>(strongSide) <= 2
- && !pos.pawn_passed(~strongSide, pos.square<KING>(~strongSide)))
- sf = 37 + 7 * pos.count<PAWN>(strongSide);