+ const Position& pos;
+ Material::Entry* me;
+ Pawns::Entry* pe;
+ Bitboard mobilityArea[COLOR_NB];
+ Score mobility[COLOR_NB] = { SCORE_ZERO, SCORE_ZERO };
+
+ // attackedBy[color][piece type] is a bitboard representing all squares
+ // attacked by a given color and piece type. Special "piece types" which
+ // is also calculated is ALL_PIECES.
+ Bitboard attackedBy[COLOR_NB][PIECE_TYPE_NB];
+
+ // attackedBy2[color] are the squares attacked by 2 pieces of a given color,
+ // possibly via x-ray or by one pawn and one piece. Diagonal x-ray through
+ // pawn or squares attacked by 2 pawns are not explicitly added.
+ Bitboard attackedBy2[COLOR_NB];
+
+ // kingRing[color] are the squares adjacent to the king, plus (only for a
+ // king on its first rank) the squares two ranks in front. For instance,
+ // if black's king is on g8, kingRing[BLACK] is f8, h8, f7, g7, h7, f6, g6
+ // and h6. It is set to 0 when king safety evaluation is skipped.
+ Bitboard kingRing[COLOR_NB];
+
+ // kingAttackersCount[color] is the number of pieces of the given color
+ // which attack a square in the kingRing of the enemy king.
+ int kingAttackersCount[COLOR_NB];
+
+ // kingAttackersWeight[color] is the sum of the "weights" of the pieces of
+ // the given color which attack a square in the kingRing of the enemy king.
+ // The weights of the individual piece types are given by the elements in
+ // the KingAttackWeights array.
+ int kingAttackersWeight[COLOR_NB];