- // evaluate_unstoppable_pawns() evaluates the unstoppable passed pawns for both sides
-
- void evaluate_unstoppable_pawns(const Position& pos, EvalInfo& ei) {
-
- int movesToGo[2] = {0, 0};
- Square pawnToGo[2] = {SQ_NONE, SQ_NONE};
-
- for (Color c = WHITE; c <= BLACK; c++)
- {
- // Skip evaluation if other side has non-pawn pieces
- if (pos.non_pawn_material(opposite_color(c)))
- continue;
-
- Bitboard b = ei.pi->passed_pawns() & pos.pieces_of_color(c);
-
- while (b)
- {
- Square s = pop_1st_bit(&b);
- Square queeningSquare = relative_square(c, make_square(square_file(s), RANK_8));
- int d = square_distance(s, queeningSquare)
- - square_distance(pos.king_square(opposite_color(c)), queeningSquare)
- + int(c != pos.side_to_move());
-
- if (d < 0)
- {
- int mtg = RANK_8 - relative_rank(c, s);
- int blockerCount = count_1s_max_15(squares_in_front_of(c, s) & pos.occupied_squares());
- mtg += blockerCount;
- d += blockerCount;
- if (d < 0 && (!movesToGo[c] || movesToGo[c] > mtg))
- {
- movesToGo[c] = mtg;
- pawnToGo[c] = s;
- }
- }
- }
- }
-
- // Neither side has an unstoppable passed pawn?
- if (!(movesToGo[WHITE] | movesToGo[BLACK]))
- return;
-
- // Does only one side have an unstoppable passed pawn?
- if (!movesToGo[WHITE] || !movesToGo[BLACK])
- {
- Color winnerSide = movesToGo[WHITE] ? WHITE : BLACK;
- ei.value += make_score(0, Sign[winnerSide] * (UnstoppablePawnValue - Value(0x40 * movesToGo[winnerSide])));
- }
- else
- { // Both sides have unstoppable pawns! Try to find out who queens
- // first. We begin by transforming 'movesToGo' to the number of
- // plies until the pawn queens for both sides.
- movesToGo[WHITE] *= 2;
- movesToGo[BLACK] *= 2;
- movesToGo[pos.side_to_move()]--;
-
- Color winnerSide = movesToGo[WHITE] < movesToGo[BLACK] ? WHITE : BLACK;
- Color loserSide = opposite_color(winnerSide);
-
- // If one side queens at least three plies before the other, that side wins
- if (movesToGo[winnerSide] <= movesToGo[loserSide] - 3)
- ei.value += Sign[winnerSide] * make_score(0, UnstoppablePawnValue - Value(0x40 * (movesToGo[winnerSide]/2)));
-
- // If one side queens one ply before the other and checks the king or attacks
- // the undefended opponent's queening square, that side wins. To avoid cases
- // where the opponent's king could move somewhere before first pawn queens we
- // consider only free paths to queen for both pawns.
- else if ( !(squares_in_front_of(WHITE, pawnToGo[WHITE]) & pos.occupied_squares())
- && !(squares_in_front_of(BLACK, pawnToGo[BLACK]) & pos.occupied_squares()))
- {
- assert(movesToGo[loserSide] - movesToGo[winnerSide] == 1);
-
- Square winnerQSq = relative_square(winnerSide, make_square(square_file(pawnToGo[winnerSide]), RANK_8));
- Square loserQSq = relative_square(loserSide, make_square(square_file(pawnToGo[loserSide]), RANK_8));
-
- Bitboard b = pos.occupied_squares();
- clear_bit(&b, pawnToGo[winnerSide]);
- clear_bit(&b, pawnToGo[loserSide]);
- b = queen_attacks_bb(winnerQSq, b);
-
- if ( (b & pos.pieces(KING, loserSide))
- ||(bit_is_set(b, loserQSq) && !bit_is_set(ei.attacked_by(loserSide), loserQSq)))
- ei.value += Sign[winnerSide] * make_score(0, UnstoppablePawnValue - Value(0x40 * (movesToGo[winnerSide]/2)));
- }
- }
- }
-
-
- // evaluate_trapped_bishop_a7h7() determines whether a bishop on a7/h7
- // (a2/h2 for black) is trapped by enemy pawns, and assigns a penalty
- // if it is.
-
- void evaluate_trapped_bishop_a7h7(const Position& pos, Square s, Color us, EvalInfo &ei) {
-
- assert(square_is_ok(s));
- assert(pos.piece_on(s) == piece_of_color_and_type(us, BISHOP));
-
- Square b6 = relative_square(us, (square_file(s) == FILE_A) ? SQ_B6 : SQ_G6);
- Square b8 = relative_square(us, (square_file(s) == FILE_A) ? SQ_B8 : SQ_G8);
-
- if ( pos.piece_on(b6) == piece_of_color_and_type(opposite_color(us), PAWN)
- && pos.see(s, b6) < 0
- && pos.see(s, b8) < 0)
- {
- ei.value -= Sign[us] * TrappedBishopA7H7Penalty;
- }
- }
-
-
- // evaluate_trapped_bishop_a1h1() determines whether a bishop on a1/h1
- // (a8/h8 for black) is trapped by a friendly pawn on b2/g2 (b7/g7 for
- // black), and assigns a penalty if it is. This pattern can obviously
- // only occur in Chess960 games.
-
- void evaluate_trapped_bishop_a1h1(const Position& pos, Square s, Color us, EvalInfo& ei) {
-
- Piece pawn = piece_of_color_and_type(us, PAWN);
- Square b2, b3, c3;
-
- assert(Chess960);
- assert(square_is_ok(s));
- assert(pos.piece_on(s) == piece_of_color_and_type(us, BISHOP));
-
- if (square_file(s) == FILE_A)
- {
- b2 = relative_square(us, SQ_B2);
- b3 = relative_square(us, SQ_B3);
- c3 = relative_square(us, SQ_C3);
- }
- else
- {
- b2 = relative_square(us, SQ_G2);
- b3 = relative_square(us, SQ_G3);
- c3 = relative_square(us, SQ_F3);
- }
-
- if (pos.piece_on(b2) == pawn)
- {
- Score penalty;
-
- if (!pos.square_is_empty(b3))
- penalty = 2 * TrappedBishopA1H1Penalty;
- else if (pos.piece_on(c3) == pawn)
- penalty = TrappedBishopA1H1Penalty;
- else
- penalty = TrappedBishopA1H1Penalty / 2;
-
- ei.value -= Sign[us] * penalty;
- }
- }
-
-