+ // RookOnFile[semiopen/open] contains bonuses for each rook when there is
+ // no (friendly) pawn on the rook file.
+ constexpr Score RookOnFile[] = { S(18, 7), S(44, 20) };
+
+ // ThreatByMinor/ByRook[attacked PieceType] contains bonuses according to
+ // which piece type attacks which one. Attacks on lesser pieces which are
+ // pawn-defended are not considered.
+ constexpr Score ThreatByMinor[PIECE_TYPE_NB] = {
+ S(0, 0), S(0, 31), S(39, 42), S(57, 44), S(68, 112), S(62, 120)
+ };
+
+ constexpr Score ThreatByRook[PIECE_TYPE_NB] = {
+ S(0, 0), S(0, 24), S(38, 71), S(38, 61), S(0, 38), S(51, 38)
+ };
+
+ // PassedRank[Rank] contains a bonus according to the rank of a passed pawn
+ constexpr Score PassedRank[RANK_NB] = {
+ S(0, 0), S(5, 18), S(12, 23), S(10, 31), S(57, 62), S(163, 167), S(271, 250)
+ };
+
+ // PassedFile[File] contains a bonus according to the file of a passed pawn
+ constexpr Score PassedFile[FILE_NB] = {
+ S( -1, 7), S( 0, 9), S(-9, -8), S(-30,-14),
+ S(-30,-14), S(-9, -8), S( 0, 9), S( -1, 7)
+ };
+
+ // Assorted bonuses and penalties
+ constexpr Score AttacksOnSpaceArea = S( 4, 0);
+ constexpr Score BishopPawns = S( 3, 7);
+ constexpr Score CorneredBishop = S( 50, 50);
+ constexpr Score FlankAttacks = S( 8, 0);
+ constexpr Score Hanging = S( 69, 36);
+ constexpr Score KingProtector = S( 7, 8);
+ constexpr Score KnightOnQueen = S( 16, 12);
+ constexpr Score LongDiagonalBishop = S( 45, 0);
+ constexpr Score MinorBehindPawn = S( 18, 3);
+ constexpr Score Outpost = S( 36, 12);
+ constexpr Score PawnlessFlank = S( 17, 95);
+ constexpr Score RestrictedPiece = S( 7, 7);
+ constexpr Score RookOnPawn = S( 10, 32);
+ constexpr Score SliderOnQueen = S( 59, 18);
+ constexpr Score ThreatByKing = S( 24, 89);
+ constexpr Score ThreatByPawnPush = S( 48, 39);
+ constexpr Score ThreatByRank = S( 13, 0);
+ constexpr Score ThreatBySafePawn = S(173, 94);
+ constexpr Score TrappedRook = S( 47, 4);
+ constexpr Score WeakQueen = S( 49, 15);
+
+#undef S
+
+ // Evaluation class computes and stores attacks tables and other working data
+ template<Tracing T>
+ class Evaluation {
+
+ public:
+ Evaluation() = delete;
+ explicit Evaluation(const Position& p) : pos(p) {}
+ Evaluation& operator=(const Evaluation&) = delete;
+ Value value();
+
+ private:
+ template<Color Us> void initialize();
+ template<Color Us, PieceType Pt> Score pieces();
+ template<Color Us> Score king() const;
+ template<Color Us> Score threats() const;
+ template<Color Us> Score passed() const;
+ template<Color Us> Score space() const;
+ ScaleFactor scale_factor(Value eg) const;
+ Score initiative(Value eg) const;
+
+ const Position& pos;
+ Material::Entry* me;
+ Pawns::Entry* pe;
+ Bitboard mobilityArea[COLOR_NB];
+ Score mobility[COLOR_NB] = { SCORE_ZERO, SCORE_ZERO };