/// arguments to the evaluation function, and the search can make use of its
/// contents to make intelligent search decisions.
///
/// At the moment, this is not utilized very much: The only part of the
/// EvalInfo object which is used by the search is futilityMargin.
/// arguments to the evaluation function, and the search can make use of its
/// contents to make intelligent search decisions.
///
/// At the moment, this is not utilized very much: The only part of the
/// EvalInfo object which is used by the search is futilityMargin.
// attackedBy[color][piece type] is a bitboard representing all squares
// attacked by a given color and piece type. attackedBy[color][0] contains
// attackedBy[color][piece type] is a bitboard representing all squares
// attacked by a given color and piece type. attackedBy[color][0] contains
-extern Value evaluate(const Position &pos, EvalInfo &ei, int threadID);
-extern Value quick_evaluate(const Position &pos);
+extern Value evaluate(const Position& pos, EvalInfo& ei, int threadID);
+extern Value quick_evaluate(const Position& pos);