- connect(m_spinX, SIGNAL(valueChanged(int)), this, SLOT(slotSetX(int)));
- connect(m_spinY, SIGNAL(valueChanged(int)), this, SLOT(slotSetY(int)));
- connect(m_spinWidth, SIGNAL(valueChanged(int)), this, SLOT(slotSetWidth(int)));
- connect(m_spinHeight, SIGNAL(valueChanged(int)), this, SLOT(slotSetHeight(int)));
+ connect(m_spinX, SIGNAL(valueChanged(double)), this, SLOT(slotSetX(double)));
+ connect(m_spinY, SIGNAL(valueChanged(double)), this, SLOT(slotSetY(double)));
+ connect(m_spinWidth, SIGNAL(valueChanged(double)), this, SLOT(slotSetWidth(double)));
+ connect(m_spinHeight, SIGNAL(valueChanged(double)), this, SLOT(slotSetHeight(double)));