-void GeometryWidget::slotCheckMonitorPosition(int renderPos)
-{
- if (m_showScene) {
- /*
- We do only get the position in timeline if this geometry belongs to a transition,
- therefore we need two ways here.
- */
- if (m_isEffect) {
- emit checkMonitorPosition(renderPos);
- } else {
- if (renderPos >= m_clipPos && renderPos <= m_clipPos + m_outPoint - m_inPoint) {
- if (!m_scene->views().at(0)->isVisible())
- m_monitor->slotShowEffectScene(true);
- } else {
- m_monitor->slotShowEffectScene(false);
- }
- }
- }
-}
-