connect(m_scene, SIGNAL(actionFinished()), this, SLOT(slotUpdateGeometry()));
connect(m_scene, SIGNAL(addKeyframe()), this, SLOT(slotAddKeyframe()));
connect(m_monitor, SIGNAL(renderPosition(int)), this, SLOT(slotCheckMonitorPosition(int)));
connect(m_scene, SIGNAL(actionFinished()), this, SLOT(slotUpdateGeometry()));
connect(m_scene, SIGNAL(addKeyframe()), this, SLOT(slotAddKeyframe()));
connect(m_monitor, SIGNAL(renderPosition(int)), this, SLOT(slotCheckMonitorPosition(int)));