- disconnect(effectStack, SIGNAL(updateClipEffect(ClipItem*, QDomElement, QDomElement, int)), m_activeTimeline->projectView(), SLOT(slotUpdateClipEffect(ClipItem*, QDomElement, QDomElement, int)));
- disconnect(effectStack, SIGNAL(removeEffect(ClipItem*, QDomElement)), m_activeTimeline->projectView(), SLOT(slotDeleteEffect(ClipItem*, QDomElement)));
- disconnect(effectStack, SIGNAL(changeEffectState(ClipItem*, int, bool)), m_activeTimeline->projectView(), SLOT(slotChangeEffectState(ClipItem*, int, bool)));
- disconnect(effectStack, SIGNAL(changeEffectPosition(ClipItem*, int, int)), m_activeTimeline->projectView(), SLOT(slotChangeEffectPosition(ClipItem*, int, int)));
- disconnect(effectStack, SIGNAL(refreshEffectStack(ClipItem*)), m_activeTimeline->projectView(), SLOT(slotRefreshEffects(ClipItem*)));
- disconnect(effectStack, SIGNAL(reloadEffects()), this, SLOT(slotReloadEffects()));
- disconnect(transitionConfig, SIGNAL(transitionUpdated(Transition *, QDomElement)), m_activeTimeline->projectView() , SLOT(slotTransitionUpdated(Transition *, QDomElement)));
- disconnect(transitionConfig, SIGNAL(seekTimeline(int)), m_activeTimeline->projectView() , SLOT(setCursorPos(int)));
+ disconnect(m_effectStack, SIGNAL(updateClipEffect(ClipItem*, QDomElement, QDomElement, int)), m_activeTimeline->projectView(), SLOT(slotUpdateClipEffect(ClipItem*, QDomElement, QDomElement, int)));
+ disconnect(m_effectStack, SIGNAL(removeEffect(ClipItem*, QDomElement)), m_activeTimeline->projectView(), SLOT(slotDeleteEffect(ClipItem*, QDomElement)));
+ disconnect(m_effectStack, SIGNAL(changeEffectState(ClipItem*, int, bool)), m_activeTimeline->projectView(), SLOT(slotChangeEffectState(ClipItem*, int, bool)));
+ disconnect(m_effectStack, SIGNAL(changeEffectPosition(ClipItem*, int, int)), m_activeTimeline->projectView(), SLOT(slotChangeEffectPosition(ClipItem*, int, int)));
+ disconnect(m_effectStack, SIGNAL(refreshEffectStack(ClipItem*)), m_activeTimeline->projectView(), SLOT(slotRefreshEffects(ClipItem*)));
+ disconnect(m_effectStack, SIGNAL(reloadEffects()), this, SLOT(slotReloadEffects()));
+ disconnect(m_transitionConfig, SIGNAL(transitionUpdated(Transition *, QDomElement)), m_activeTimeline->projectView() , SLOT(slotTransitionUpdated(Transition *, QDomElement)));
+ disconnect(m_transitionConfig, SIGNAL(seekTimeline(int)), m_activeTimeline->projectView() , SLOT(setCursorPos(int)));