connect(m_effectStack, SIGNAL(addEffect(ClipItem*, QDomElement)), trackView->projectView(), SLOT(slotAddEffect(ClipItem*, QDomElement)));
connect(m_effectStack, SIGNAL(changeEffectState(ClipItem*, int, QList <int>, bool)), trackView->projectView(), SLOT(slotChangeEffectState(ClipItem*, int, QList <int>, bool)));
connect(m_effectStack, SIGNAL(changeEffectPosition(ClipItem*, int, QList <int>, int)), trackView->projectView(), SLOT(slotChangeEffectPosition(ClipItem*, int, QList <int>, int)));
connect(m_effectStack, SIGNAL(addEffect(ClipItem*, QDomElement)), trackView->projectView(), SLOT(slotAddEffect(ClipItem*, QDomElement)));
connect(m_effectStack, SIGNAL(changeEffectState(ClipItem*, int, QList <int>, bool)), trackView->projectView(), SLOT(slotChangeEffectState(ClipItem*, int, QList <int>, bool)));
connect(m_effectStack, SIGNAL(changeEffectPosition(ClipItem*, int, QList <int>, int)), trackView->projectView(), SLOT(slotChangeEffectPosition(ClipItem*, int, QList <int>, int)));