- disconnect(m_effectStack, SIGNAL(updateClipEffect(ClipItem*, QDomElement, QDomElement, int)), m_activeTimeline->projectView(), SLOT(slotUpdateClipEffect(ClipItem*, QDomElement, QDomElement, int)));
- disconnect(m_effectStack, SIGNAL(removeEffect(ClipItem*, QDomElement)), m_activeTimeline->projectView(), SLOT(slotDeleteEffect(ClipItem*, QDomElement)));
- disconnect(m_effectStack, SIGNAL(changeEffectState(ClipItem*, int, bool)), m_activeTimeline->projectView(), SLOT(slotChangeEffectState(ClipItem*, int, bool)));
- disconnect(m_effectStack, SIGNAL(changeEffectPosition(ClipItem*, int, int)), m_activeTimeline->projectView(), SLOT(slotChangeEffectPosition(ClipItem*, int, int)));
+ disconnect(m_effectStack, SIGNAL(updateEffect(ClipItem*, int, QDomElement, QDomElement, int)), m_activeTimeline->projectView(), SLOT(slotUpdateClipEffect(ClipItem*, int, QDomElement, QDomElement, int)));
+ disconnect(m_effectStack, SIGNAL(removeEffect(ClipItem*, int, QDomElement)), m_activeTimeline->projectView(), SLOT(slotDeleteEffect(ClipItem*, int, QDomElement)));
+ disconnect(m_effectStack, SIGNAL(changeEffectState(ClipItem*, int, int, bool)), m_activeTimeline->projectView(), SLOT(slotChangeEffectState(ClipItem*, int, int, bool)));
+ disconnect(m_effectStack, SIGNAL(changeEffectPosition(ClipItem*, int, int, int)), m_activeTimeline->projectView(), SLOT(slotChangeEffectPosition(ClipItem*, int, int, int)));