connect(m_renderWidget, SIGNAL(selectedRenderProfile(QMap <QString, QString>)), this, SLOT(slotSetDocumentRenderProfile(QMap <QString, QString>)));
connect(m_renderWidget, SIGNAL(prepareRenderingData(bool, bool, const QString&)), this, SLOT(slotPrepareRendering(bool, bool, const QString&)));
connect(m_renderWidget, SIGNAL(abortProcess(const QString &)), this, SIGNAL(abortRenderJob(const QString &)));
connect(m_renderWidget, SIGNAL(selectedRenderProfile(QMap <QString, QString>)), this, SLOT(slotSetDocumentRenderProfile(QMap <QString, QString>)));
connect(m_renderWidget, SIGNAL(prepareRenderingData(bool, bool, const QString&)), this, SLOT(slotPrepareRendering(bool, bool, const QString&)));
connect(m_renderWidget, SIGNAL(abortProcess(const QString &)), this, SIGNAL(abortRenderJob(const QString &)));