connect(trackView, SIGNAL(mousePosition(int)), this, SLOT(slotUpdateMousePosition(int)));
connect(m_projectMonitor, SIGNAL(renderPosition(int)), trackView, SLOT(moveCursorPos(int)));
connect(m_projectMonitor, SIGNAL(zoneUpdated(QPoint)), trackView, SLOT(slotSetZone(QPoint)));
connect(trackView, SIGNAL(mousePosition(int)), this, SLOT(slotUpdateMousePosition(int)));
connect(m_projectMonitor, SIGNAL(renderPosition(int)), trackView, SLOT(moveCursorPos(int)));
connect(m_projectMonitor, SIGNAL(zoneUpdated(QPoint)), trackView, SLOT(slotSetZone(QPoint)));