connect(m_projectList, SIGNAL(raiseClipMonitor()), m_clipMonitor, SLOT(activateMonitor()));
connect(m_projectList, SIGNAL(loadingIsOver()), this, SLOT(slotElapsedTime()));
connect(m_projectList, SIGNAL(displayMessage(const QString&, int)), this, SLOT(slotGotProgressInfo(const QString&, int)));
connect(m_projectList, SIGNAL(updateRenderStatus()), this, SLOT(slotCheckRenderStatus()));
connect(m_projectList, SIGNAL(clipNeedsReload(const QString&)),this, SLOT(slotUpdateClip(const QString &)));
connect(m_projectList, SIGNAL(updateProfile(const QString &)), this, SLOT(slotUpdateProjectProfile(const QString &)));
connect(m_projectList, SIGNAL(raiseClipMonitor()), m_clipMonitor, SLOT(activateMonitor()));
connect(m_projectList, SIGNAL(loadingIsOver()), this, SLOT(slotElapsedTime()));
connect(m_projectList, SIGNAL(displayMessage(const QString&, int)), this, SLOT(slotGotProgressInfo(const QString&, int)));
connect(m_projectList, SIGNAL(updateRenderStatus()), this, SLOT(slotCheckRenderStatus()));
connect(m_projectList, SIGNAL(clipNeedsReload(const QString&)),this, SLOT(slotUpdateClip(const QString &)));
connect(m_projectList, SIGNAL(updateProfile(const QString &)), this, SLOT(slotUpdateProjectProfile(const QString &)));