connect(m_projectList, SIGNAL(loadingIsOver()), this, SLOT(slotElapsedTime()));
connect(m_projectList, SIGNAL(displayMessage(const QString&, int)), this, SLOT(slotGotProgressInfo(const QString&, int)));
connect(m_projectList, SIGNAL(updateRenderStatus()), this, SLOT(slotCheckRenderStatus()));
connect(m_projectList, SIGNAL(loadingIsOver()), this, SLOT(slotElapsedTime()));
connect(m_projectList, SIGNAL(displayMessage(const QString&, int)), this, SLOT(slotGotProgressInfo(const QString&, int)));
connect(m_projectList, SIGNAL(updateRenderStatus()), this, SLOT(slotCheckRenderStatus()));