- const Value BishopPairMidgameBonus = Value(109);
- const Value BishopPairEndgameBonus = Value(97);
-
- Key KNNKMaterialKey, KKNNMaterialKey;
-
- // Unmapped endgame evaluation and scaling functions, these
- // are accessed direcly and not through the function maps.
- EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
- EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
- ScalingFunction<KBPK> ScaleKBPK(WHITE), ScaleKKBP(BLACK);
- ScalingFunction<KQKRP> ScaleKQKRP(WHITE), ScaleKRPKQ(BLACK);
- ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK);
- ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK);
-}
-
-
-////
-//// Classes
-////
-
-
-/// See header for a class description. It is declared here to avoid
-/// to include <map> in the header file.
-
-class EndgameFunctions {
-
- typedef EndgameEvaluationFunctionBase EF;
- typedef EndgameScalingFunctionBase SF;
-
-public:
- EndgameFunctions();
- ~EndgameFunctions();
- template<class T> T* get(Key key) const;
+ const Value MidgameLimit = Value(15581);
+ const Value EndgameLimit = Value(3998);
+
+ // Polynomial material balance parameters
+
+ // pair pawn knight bishop rook queen
+ const int LinearCoefficients[6] = { 1852, -162, -1122, -183, 249, -52 };
+
+ const int QuadraticCoefficientsSameColor[][PIECE_TYPE_NB] = {
+ // pair pawn knight bishop rook queen
+ { 0 }, // Bishop pair
+ { 39, 2 }, // Pawn
+ { 35, 271, -4 }, // Knight
+ { 0, 105, 4, 0 }, // Bishop
+ { -27, -2, 46, 100, -141 }, // Rook
+ { 58, 29, 83, 148, -163, 0 } // Queen
+ };
+
+ const int QuadraticCoefficientsOppositeColor[][PIECE_TYPE_NB] = {
+ // THEIR PIECES
+ // pair pawn knight bishop rook queen
+ { 0 }, // Bishop pair
+ { 37, 0 }, // Pawn
+ { 10, 62, 0 }, // Knight OUR PIECES
+ { 57, 64, 39, 0 }, // Bishop
+ { 50, 40, 23, -22, 0 }, // Rook
+ { 106, 101, 3, 151, 171, 0 } // Queen
+ };
+
+ // Endgame evaluation and scaling functions are accessed directly and not through
+ // the function maps because they correspond to more than one material hash key.
+ Endgame<KXK> EvaluateKXK[] = { Endgame<KXK>(WHITE), Endgame<KXK>(BLACK) };
+
+ Endgame<KBPsK> ScaleKBPsK[] = { Endgame<KBPsK>(WHITE), Endgame<KBPsK>(BLACK) };
+ Endgame<KQKRPs> ScaleKQKRPs[] = { Endgame<KQKRPs>(WHITE), Endgame<KQKRPs>(BLACK) };
+ Endgame<KPsK> ScaleKPsK[] = { Endgame<KPsK>(WHITE), Endgame<KPsK>(BLACK) };
+ Endgame<KPKP> ScaleKPKP[] = { Endgame<KPKP>(WHITE), Endgame<KPKP>(BLACK) };
+
+ // Helper templates used to detect a given material distribution
+ template<Color Us> bool is_KXK(const Position& pos) {
+ const Color Them = (Us == WHITE ? BLACK : WHITE);
+ return !pos.count<PAWN>(Them)
+ && pos.non_pawn_material(Them) == VALUE_ZERO
+ && pos.non_pawn_material(Us) >= RookValueMg;
+ }