EndgameBase<Value>* evaluationFunction;
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
// side (e.g. KPKP, KBPsKs)
EndgameBase<Value>* evaluationFunction;
EndgameBase<ScaleFactor>* scalingFunction[COLOR_NB]; // Could be one for each
// side (e.g. KPKP, KBPsKs)