- * module_LoadMain: load the main program info into the module bank.
- *****************************************************************************
- * This function fills the module bank structure with the main module infos.
- * This is very useful as it will allow us to consider the main program just
- * as another module, and for instance the configuration options of main will
- * be available in the module bank structure just as for every other module.
- *****************************************************************************/
-void module_LoadMain( void )
-{
- AllocateBuiltinModule( InitModule__MODULE_main,
- ActivateModule__MODULE_main,
- DeactivateModule__MODULE_main );
-}
-
-/*****************************************************************************
- * module_LoadBuiltins: load all modules which we built with.
- *****************************************************************************
- * This function fills the module bank structure with the built-in modules.
- *****************************************************************************/
-void module_LoadBuiltins( void )
-{
- intf_WarnMsg( 2, "module: checking built-in modules" );
- ALLOCATE_ALL_BUILTINS();
-}
-
-/*****************************************************************************
- * module_LoadPlugins: load all plugin modules we can find.