- // When using Standard C input functions, also check if there
- // is anything in the buffer. After a call to such functions,
- // the input waiting in the pipe will be copied to the buffer,
- // and the call to PeekNamedPipe can indicate no input available.
- // Setting stdin to unbuffered was not enough. [from Greko]
- if (stdin->_cnt > 0)
- return 1;
-
- // When running under a GUI the input commands are sent to us
- // directly over the internal pipe. If PeekNamedPipe() returns 0
- // then something went wrong. Probably the parent program exited.
- // Returning 1 will make the next call to the input function
- // return EOF, where this should be catched then.
- if (usePipe)
- return PeekNamedPipe(inh, NULL, 0, NULL, &nchars, NULL) ? nchars : 1;
-
- // Count the number of unread input records, including keyboard,
- // mouse, and window-resizing input records.
- GetNumberOfConsoleInputEvents(inh, &nchars);
-
- // Read data from console without removing it from the buffer
- if (nchars <= 0 || !PeekConsoleInput(inh, rec, std::min(int(nchars), 256), &recCnt))
- return 0;
-
- // Search for at least one keyboard event
- for (DWORD i = 0; i < recCnt; i++)
- if (rec[i].EventType == KEY_EVENT)
- return 1;
-
- return 0;
+ free(buffer);
+
+ std::vector<int> groups;
+
+ // Run as many threads as possible on the same node until core limit is
+ // reached, then move on filling the next node.
+ for (int n = 0; n < nodes; n++)
+ for (int i = 0; i < cores / nodes; i++)
+ groups.push_back(n);
+
+ // In case a core has more than one logical processor (we assume 2) and we
+ // have still threads to allocate, then spread them evenly across available
+ // nodes.
+ for (int t = 0; t < threads - cores; t++)
+ groups.push_back(t % nodes);
+
+ // If we still have more threads than the total number of logical processors
+ // then return -1 and let the OS to decide what to do.
+ return idx < groups.size() ? groups[idx] : -1;