+ emit requestFrameForAnalysis(true);
+ } else {
+ m_effectWidget->setVisible(false);
+ emit requestFrameForAnalysis(false);
+ if (videoSurface) {
+ videoSurface->setVisible(true);
+ // Preview is handeled internally through the Render::showFrame method
+ render->disablePreview(false);
+
+#ifdef USE_OPENGL
+ } else {
+ m_glWidget->setVisible(true);
+#endif
+ }