+void Monitor::resetSize()
+{
+ m_ui.video_frame->setMinimumSize(0, 0);
+}
+
+DocClipBase *Monitor::activeClip()
+{
+ return m_currentClip;
+}
+
+void Monitor::updateMarkers(DocClipBase *source)
+{
+ if (source == m_currentClip && source != NULL) {
+ m_markerMenu->clear();
+ QList <CommentedTime> markers = m_currentClip->commentedSnapMarkers();
+ if (!markers.isEmpty()) {
+ QList <int> marks;
+ for (int i = 0; i < markers.count(); i++) {
+ int pos = (int) markers.at(i).time().frames(m_monitorManager->timecode().fps());
+ marks.append(pos);
+ QString position = m_monitorManager->timecode().getTimecode(markers.at(i).time()) + ' ' + markers.at(i).comment();
+ QAction *go = m_markerMenu->addAction(position);
+ go->setData(pos);
+ }
+ m_ruler->setMarkers(marks);
+ } else m_ruler->setMarkers(QList <int>());
+ m_markerMenu->setEnabled(!m_markerMenu->isEmpty());
+ }
+}
+
+void Monitor::slotSeekToPreviousSnap()
+{
+ if (m_currentClip) slotSeek(getSnapForPos(true).frames(m_monitorManager->timecode().fps()));
+}
+
+void Monitor::slotSeekToNextSnap()
+{
+ if (m_currentClip) slotSeek(getSnapForPos(false).frames(m_monitorManager->timecode().fps()));
+}
+
+GenTime Monitor::position()
+{
+ return render->seekPosition();
+}
+
+GenTime Monitor::getSnapForPos(bool previous)
+{
+ QList <GenTime> snaps;
+ QList < GenTime > markers = m_currentClip->snapMarkers();
+ for (int i = 0; i < markers.size(); ++i) {
+ GenTime t = markers.at(i);
+ snaps.append(t);
+ }
+ QPoint zone = m_ruler->zone();
+ snaps.append(GenTime(zone.x(), m_monitorManager->timecode().fps()));
+ snaps.append(GenTime(zone.y(), m_monitorManager->timecode().fps()));
+ snaps.append(GenTime());
+ snaps.append(m_currentClip->duration());
+ qSort(snaps);
+
+ const GenTime pos = render->seekPosition();
+ for (int i = 0; i < snaps.size(); ++i) {
+ if (previous && snaps.at(i) >= pos) {
+ if (i == 0) i = 1;
+ return snaps.at(i - 1);
+ } else if (!previous && snaps.at(i) > pos) {
+ return snaps.at(i);
+ }
+ }
+ return GenTime();
+}
+
+void Monitor::slotZoneMoved(int start, int end)
+{
+ m_ruler->setZone(start, end);
+ checkOverlay();
+ setClipZone(m_ruler->zone());
+}
+
+void Monitor::slotSetZoneStart()
+{
+ m_ruler->setZone(render->seekFramePosition(), -1);
+ emit zoneUpdated(m_ruler->zone());
+ checkOverlay();
+ setClipZone(m_ruler->zone());
+}
+
+void Monitor::slotSetZoneEnd()
+{
+ m_ruler->setZone(-1, render->seekFramePosition());
+ emit zoneUpdated(m_ruler->zone());
+ checkOverlay();
+ setClipZone(m_ruler->zone());