+void MonitorManager::slotRewindOneSecond()
+{
+ if (m_clipMonitor->isActive()) m_clipMonitor->slotRewindOneFrame(m_timecode.fps());
+ else m_projectMonitor->slotRewindOneFrame(m_timecode.fps());
+}
+
+void MonitorManager::slotForwardOneSecond()
+{
+ if (m_clipMonitor->isActive()) m_clipMonitor->slotForwardOneFrame(m_timecode.fps());
+ else m_projectMonitor->slotForwardOneFrame(m_timecode.fps());
+}
+
+void MonitorManager::slotStart()
+{
+ if (m_clipMonitor->isActive()) m_clipMonitor->slotStart();