- assert(pos.is_ok());
- assert(!pos.is_check());
-
- Color us = pos.side_to_move();
- Bitboard target = pos.empty_squares();
- int n;
-
- if (us == WHITE)
- n = generate_pawn_noncaptures<WHITE>(pos, mlist);
- else
- n = generate_pawn_noncaptures<BLACK>(pos, mlist);
-
- n += generate_piece_moves<KNIGHT>(pos, mlist+n, us, target);
- n += generate_piece_moves<BISHOP>(pos, mlist+n, us, target);
- n += generate_piece_moves<ROOK>(pos, mlist+n, us, target);
- n += generate_piece_moves<QUEEN>(pos, mlist+n, us, target);
- n += generate_piece_moves<KING>(pos, mlist+n, us, target);
-
- n += generate_castle_moves(pos, mlist+n, us);
- return n;
-}
-
-
-/// generate_checks() generates all pseudo-legal non-capturing, non-promoting
-/// checks, except castling moves (will add this later). It returns the
-/// number of generated moves.
-
-int generate_checks(const Position& pos, MoveStack* mlist, Bitboard dc) {
-
- assert(pos.is_ok());
- assert(!pos.is_check());
-
- int n;
- Color us = pos.side_to_move();
- Square ksq = pos.king_square(opposite_color(us));
-
- assert(pos.piece_on(ksq) == king_of_color(opposite_color(us)));
-
- dc = pos.discovered_check_candidates(us);
-
- // Pawn moves
- if (us == WHITE)
- n = generate_pawn_checks<WHITE>(pos, dc, ksq, mlist, 0);
- else
- n = generate_pawn_checks<BLACK>(pos, dc, ksq, mlist, 0);
-
- // Pieces moves
- Bitboard b = pos.knights(us);
- if (b)
- n = generate_piece_checks<KNIGHT>(pos, b, dc, ksq, mlist, n);
-
- b = pos.bishops(us);
- if (b)
- n = generate_piece_checks<BISHOP>(pos, b, dc, ksq, mlist, n);
-
- b = pos.rooks(us);
- if (b)
- n = generate_piece_checks<ROOK>(pos, b, dc, ksq, mlist, n);
-
- b = pos.queens(us);
- if (b)
- n = generate_piece_checks<QUEEN>(pos, b, dc, ksq, mlist, n);
-
- // Hopefully we always have a king ;-)
- n = generate_piece_checks<KING>(pos, b, dc, pos.king_square(us), mlist, n);
-
- // TODO: Castling moves!
-
- return n;
-}
-
-
-/// generate_evasions() generates all check evasions when the side to move is
-/// in check. Unlike the other move generation functions, this one generates
-/// only legal moves. It returns the number of generated moves. This
-/// function is very ugly, and needs cleaning up some time later. FIXME