+ enum CastlingSide {
+ KING_SIDE,
+ QUEEN_SIDE
+ };
+
+ // Function
+ bool castling_is_check(const Position&, CastlingSide);
+
+ // Template
+ template<CastlingSide Side>
+ MoveStack* generate_castle_moves(const Position&, MoveStack*);
+
+ // Template generate_pawn_captures() with specializations
+ template<Color, Color, Bitboard, SquareDelta, SquareDelta, SquareDelta>
+ MoveStack* do_generate_pawn_captures(const Position& pos, MoveStack* mlist);
+
+ template<Color>
+ inline MoveStack* generate_pawn_captures(const Position& p, MoveStack* m) {
+ return do_generate_pawn_captures<WHITE, BLACK, Rank8BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m);
+ }
+ template<>
+ inline MoveStack* generate_pawn_captures<BLACK>(const Position& p, MoveStack* m) {
+ return do_generate_pawn_captures<BLACK, WHITE, Rank1BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m);
+ }
+
+ // Template generate_pawn_noncaptures() with specializations
+ template<Color, Color, Bitboard, Bitboard, SquareDelta, SquareDelta, SquareDelta>
+ MoveStack* do_generate_pawn_noncaptures(const Position& pos, MoveStack* mlist);
+
+ template<Color>
+ inline MoveStack* generate_pawn_noncaptures(const Position& p, MoveStack* m) {
+ return do_generate_pawn_noncaptures<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_NE, DELTA_NW, DELTA_N>(p, m);
+ }
+ template<>
+ inline MoveStack* generate_pawn_noncaptures<BLACK>(const Position& p, MoveStack* m) {
+ return do_generate_pawn_noncaptures<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_SE, DELTA_SW, DELTA_S>(p, m);
+ }
+
+ // Template generate_pawn_blocking_evasions() with specializations
+ template<Color Us, Rank, Bitboard, SquareDelta>
+ MoveStack* do_generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
+ Bitboard blockSquares, MoveStack* mlist);
+ template<Color>
+ inline MoveStack* generate_pawn_blocking_evasions(const Position& p, Bitboard np, Bitboard bs, MoveStack* m) {
+ return do_generate_pawn_blocking_evasions<WHITE, RANK_8, Rank3BB, DELTA_N>(p, np, bs, m);
+ }
+ template<>
+ inline MoveStack* generate_pawn_blocking_evasions<BLACK>(const Position& p, Bitboard np, Bitboard bs, MoveStack* m) {
+ return do_generate_pawn_blocking_evasions<BLACK, RANK_1, Rank6BB, DELTA_S>(p, np, bs, m);
+ }
+
+ // Template generate_pawn_checks() with specializations
+ template<Color, Color, Bitboard, Bitboard, SquareDelta>
+ MoveStack* do_generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
+
+ template<Color>
+ inline MoveStack* generate_pawn_checks(const Position& p, Bitboard dc, Square ksq, MoveStack* m) {
+ return do_generate_pawn_checks<WHITE, BLACK, Rank8BB, Rank3BB, DELTA_N>(p, dc, ksq, m);
+ }
+ template<>
+ inline MoveStack* generate_pawn_checks<BLACK>(const Position& p, Bitboard dc, Square ksq, MoveStack* m) {
+ return do_generate_pawn_checks<BLACK, WHITE, Rank1BB, Rank6BB, DELTA_S>(p, dc, ksq, m);
+ }
+
+ // non-pawn templates
+ template<PieceType>
+ MoveStack* generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
+ template<>
+ MoveStack* generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target);
+
+ template<PieceType>
+ MoveStack* generate_piece_checks(const Position&, Bitboard, Bitboard, Square, MoveStack*);
+ MoveStack* generate_piece_checks_king(const Position&, Square, Bitboard, Square, MoveStack*);
+
+ template<PieceType>
+ MoveStack* generate_piece_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);