mlist = generate_piece_moves<PAWN>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_moves<PAWN>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, blockSquares, pinned);
mlist = generate_piece_moves<BISHOP>(pos, mlist, us, blockSquares, pinned);