- // Direct non-capture checks
- mlist = generate_direct_checks<PAWN>(pos, mlist, us, dc, ksq);
- mlist = generate_direct_checks<KNIGHT>(pos, mlist, us, dc, ksq);
- mlist = generate_direct_checks<BISHOP>(pos, mlist, us, dc, ksq);
- mlist = generate_direct_checks<ROOK>(pos, mlist, us, dc, ksq);
- return generate_direct_checks<QUEEN>(pos, mlist, us, dc, ksq);
-}
-
-
-/// generate<MV_EVASION> generates all pseudo-legal check evasions when the side
-/// to move is in check. Returns a pointer to the end of the move list.
-template<>
-MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
-
- assert(pos.in_check());
-
- Bitboard b, target;
- Square from, checksq;
- int checkersCnt = 0;
- Color us = pos.side_to_move();
- Square ksq = pos.king_square(us);
- Bitboard checkers = pos.checkers();
- Bitboard sliderAttacks = 0;
-
- assert(pos.piece_on(ksq) == make_piece(us, KING));
- assert(checkers);
-
- // Find squares attacked by slider checkers, we will remove
- // them from the king evasions set so to early skip known
- // illegal moves and avoid an useless legality check later.
- b = checkers;
- do
- {
- checkersCnt++;
- checksq = pop_1st_bit(&b);
-
- assert(color_of(pos.piece_on(checksq)) == flip(us));
-
- switch (type_of(pos.piece_on(checksq)))
- {
- case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
- case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
- case QUEEN:
- // If queen and king are far we can safely remove all the squares attacked
- // in the other direction becuase are not reachable by the king anyway.
- if (squares_between(ksq, checksq) || (RookPseudoAttacks[checksq] & (1ULL << ksq)))
- sliderAttacks |= QueenPseudoAttacks[checksq];
-
- // Otherwise, if king and queen are adjacent and on a diagonal line, we need to
- // use real rook attacks to check if king is safe to move in the other direction.
- // For example: king in B2, queen in A1 a knight in B1, and we can safely move to C1.
- else
- sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
-
- default:
- break;
- }
- } while (b);
-
- // Generate evasions for king, capture and non capture moves
- b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
- from = ksq;
- SERIALIZE_MOVES(b);
-
- // Generate evasions for other pieces only if not double check
- if (checkersCnt > 1)
- return mlist;
-
- // Find squares where a blocking evasion or a capture of the
- // checker piece is possible.
- target = squares_between(checksq, ksq) | checkers;
-
- mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
- mlist = generate_piece_moves<KNIGHT>(pos, mlist, us, target);
- mlist = generate_piece_moves<BISHOP>(pos, mlist, us, target);
- mlist = generate_piece_moves<ROOK>(pos, mlist, us, target);
- return generate_piece_moves<QUEEN>(pos, mlist, us, target);
-}
-
-
-/// generate<MV_LEGAL> computes a complete list of legal moves in the current position
-
-template<>
-MoveStack* generate<MV_LEGAL>(const Position& pos, MoveStack* mlist) {
-
- MoveStack *last, *cur = mlist;
- Bitboard pinned = pos.pinned_pieces();
-
- last = pos.in_check() ? generate<MV_EVASION>(pos, mlist)
- : generate<MV_NON_EVASION>(pos, mlist);
-
- // Remove illegal moves from the list
- while (cur != last)
- if (!pos.pl_move_is_legal(cur->move, pinned))
- cur->move = (--last)->move;
- else
- cur++;
-
- return last;
-}