- template<Color Us, SquareDelta Direction>
- inline Bitboard move_pawns(Bitboard p) {
-
- if (Direction == DELTA_N)
- return Us == WHITE ? p << 8 : p >> 8;
- else if (Direction == DELTA_NE)
- return Us == WHITE ? p << 9 : p >> 7;
- else if (Direction == DELTA_NW)
- return Us == WHITE ? p << 7 : p >> 9;
- else
- return p;
- }
-
- // Template generate_piece_checks() with specializations
- template<PieceType>
- MoveStack* generate_piece_checks(const Position&, MoveStack*, Color, Bitboard, Square);
-
- template<>
- inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
-
- return (us == WHITE ? generate_pawn_moves<WHITE, CHECK>(p, m, dc, ksq)
- : generate_pawn_moves<BLACK, CHECK>(p, m, dc, ksq));
- }
-
- // Template generate_piece_moves() with specializations and overloads